MixerSend — Mixes an arate signal into a channel of a buss.
isend -- The number of the send, for example the number of the instrument sending the signal. The gain of the send is controlled by the MixerSetLevel opcode. The reason that the sends are numbered is to enable different levels for different sends to be set independently of the actual level of the signals.
ibuss -- The number of the buss, for example the number of the instrument receiving the signal.
ichannel -- The number of the channel. Each buss has nchnls
channels.
asignal -- The signal that will be mixed into the indicated channel of the buss.
Use of the mixer requires that instruments setting gains have smaller numbers than instruments sending signals, and that instruments sending signals have smaller numbers than instruments receiving those signals. However, an instrument may have any number of sends or receives. After the final signal is received, MixerClear must be invoked to reset the busses to 0 before the next kperiod.
instr 100 ; Fluidsynth output ; INITIALIZATION ; Normalize so iamplitude for p5 of 80 == ampdb(80). iamplitude = ampdb(p5) * 2.0 ; AUDIO aleft, aright fluidAllOut giFluidsynth asig1 = aleft * iamplitude asig2 = aright * iamplitude ; To the chorus. MixerSend asig1, 100, 200, 0 MixerSend asig2, 100, 200, 1 ; To the reverb. MixerSend asig1, 100, 210, 0 MixerSend asig2, 100, 210, 1 ; To the output. MixerSend asig1, 100, 220, 0 MixerSend asig2, 100, 220, 1 endin
Here is a complete example of the MixerSend opcode. It uses the file Mixer.csd
Example 623. Complete example of the MixerSend opcode.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform ; Audio out Audio in -odac ; -iadc ;;;RT audio out ; For Non-realtime ouput leave only the line below: ; -o Mixer.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> sr = 44100 ksmps = 32 nchnls = 2 0dbfs = 1 instr 1 katt expon 0.01, p3, 1 ;create an attack aout poscil .7, 440,1 MixerSetLevel 1, 3, katt ;impose attack on the gain level MixerSend aout, 1, 3, 0 ;send to channel 0 endin instr 2 aout vco2 .5, 110 ;saw wave MixerSetLevel 2, 3, .25 ;set level to .25 of vco2 MixerSend aout, 2, 3, 1 ;send to channel 1 endin instr 3 ;mix instr.1 and 2 with reverb kgain1 MixerGetLevel 1,3 ;get level form buss 3 kgain2 MixerGetLevel 2,3 ;get level form buss 3 a1 MixerReceive 3,0 ;receive channel 0 a2 MixerReceive 3,1 ;receive channel 1 aout = a1*kgain1+a2*kgain2 ;mix them aoutL, aoutR reverbsc aout, aout, 0.85, 12000 ;add a nice reverb outs aoutL, aoutR MixerClear endin </CsInstruments> <CsScore> f1 0 4096 10 1 i1 0 2 i2 0 2 i3 0 8 ;reverb stays on for 8 sec. e </CsScore> </CsoundSynthesizer>