fluidLoad — Loads a SoundFont into a fluidEngine, optionally listing SoundFont contents.
Plugin opcode in fluidOpcodes. This opcode is part of the plugin repository and has to be installed separately. The plugin repository can be found here: https://github.com/csound/plugins
Loads a SoundFont into an instance of a fluidEngine, optionally listing banks and presets for SoundFont.
isfnum -- number assigned to just-loaded soundfont.
soundfont -- string specifying a SoundFont filename. Note that any number of SoundFonts may be loaded (obviously, by different invocations of fluidLoad).
ienginenum -- engine number assigned from fluidEngine
ilistpresets -- optional, if specified, lists all Fluidsynth programs for the just-loaded SoundFont. A Fluidsynth program is a combination of SoundFont ID, bank number, and preset number that is assigned to a MIDI channel.
Invoke fluidLoad in the orchestra header, any number of times. The same SoundFont may be invoked to assign programs to MIDI channels any number of times; the SoundFont is only loaded the first time.
Here is an example of the fluidLoad opcode. It uses the file fluidLoad.csd and 07AcousticGuitar.sf2.
Example 341. Example of the fluidLoad opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform -odac -+rtmidi=virtual -M0 ;;;realtime audio out and realtime midi in ;-iadc ;;;uncomment -iadc if realtime audio input is needed too ; For Non-realtime ouput leave only the line below: ;-o fluidLoad.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> sr = 44100 ksmps = 32 nchnls = 2 0dbfs = 1 giengine fluidEngine ; soundfont path to manual/examples isfnum fluidLoad "07AcousticGuitar.sf2", giengine, 1 fluidProgramSelect giengine, 1, isfnum, 0, 0 instr 1 mididefault 60, p3 midinoteonkey p4, p5 ikey init p4 ivel init p5 fluidNote giengine, 1, ikey, ivel endin instr 99 imvol init 7 asigl, asigr fluidOut giengine outs asigl*imvol, asigr*imvol endin </CsInstruments> <CsScore> i 1 0 2 60 100 ;play one note from score and... i 99 0 60 ;play virtual keyboard for 60 sec. e </CsScore> </CsoundSynthesizer>
The output should include a line like this:
SoundFont: 1 Bank: 0 Preset: 0 Seagul Acoustic Git
More information on soundfonts is in the Floss Manuals: https://flossmanual.csound.com/midi/reading-midi-files
For other information on soundfonts look in the Wikipedia: http://en.wikipedia.org/wiki/Soundfont