tabmorpha — Allow morphing between a set of tables at audio rate with interpolation.

*tabmorpha* allows morphing between a set of tables of the same size, by means of a weighted average between two currently selected tables.

`aout `**tabmorpha** aindex, aweightpoint, atabnum1, atabnum2, \
ifn1, ifn2 [, ifn3, ifn4, ... ifnN]

*ifn1, ifn2 , ifn3, ifn4, ... ifnN* - function table numbers. This is a set of chosen tables the user want to use in the morphing. All tables must have the same length. Be aware that only two of these tables can be chosen for the morphing at one time. Since it is possible to use non-integer numbers for the *atabnum1* and *atabnum2* arguments, the morphing is the result from the interpolation between adjacent consecutive tables of the set.

*aout* - The output value for index *aindex*, resulting from morphing two tables (see below).

*aindex* - main index index of the morphed resultant table. The range is 0 to table_length (not included).

*aweightpoint* - the weight of the influence of a pair of selected tables in the morphing. The range of this argument is 0 to 1. A zero makes it output the first table unaltered, a 1 makes it output the second table of the pair unaltered. All intermediate values between 0 and 1 determine the gradual morphing between the two tables of the pair.

*atabnum1* - the first table chosen for the morphing. This number doesn’t express the table number directly, but the position of the table in the set sequence (starting from 0 to N-1). If this number is an integer, the corresponding table will be chosen unaltered. If it contains fractional values, then an interpolation with the next adjacent table will result.

*atabnum2* - the second table chosen for the morphing. This number doesn’t express the table number directly, but the position of the table in the set sequence (starting from 0 to N-1). If this number is an integer, corresponding table will be chosen unaltered. If it contains fractional values, then an interpolation with the next adjacent table will result.

The *tabmorpha* family of opcodes is similar to the *table* family, but allows morphing between two tables chosen into a set of tables. Firstly the user has to provide a set of tables of equal length (ifn2 [, ifn3, ifn4,…ifnN]). Then he can choose a pair of tables in the set in order to perform the morphing: *atabnum1* and *atabnum2* are filled with numbers (zero represents the first table in the set, 1 the second, 2 the third and so on). Then determine the morphing between the two chosen tables with the *aweightpoint* parameter. After that the resulting table can be indexed with the *aindex* parameter like a normal *table* opcode. If the value of this parameter surpasses the length of tables (which must be the same for all tables), then it is wrapped around.

*tabmorpha* is the audio-rate version of *tabmorphi* (it uses interpolation). All input arguments work at a-rate.

Here is an example of the tabmorpha opcode. It uses the file *tabmorpha.csd*.

**Example 990. Example of the tabmorpha opcode.**

See the sections *Real-time Audio* and *Command Line Flags* for more information on using command line flags.

<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform -odac ;;;realtime audio out ;-iadc ;;;uncomment -iadc if realtime audio input is needed too ; For Non-realtime ouput leave only the line below: ; -o tabmorpha.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> sr = 44100 ksmps = 32 nchnls = 2 0dbfs =1 giSine ftgen 0, 0, 8193, 10, 1 ; sine wave giSquare ftgen 0, 0, 8193, 7, 1, 4096, 1, 0, -1, 4096, -1 ; square wave giTri ftgen 0, 0, 8193, 7, 0, 2048, 1, 4096, -1, 2048, 0 ; triangle wave giSaw ftgen 0, 0, 8193, 7, 1, 8192, -1 ; sawtooth wave, downward slope instr 1 iamp = .7 aindex phasor 110 ; read table value at this index aweightpoint = 0 ; set weightpoint atabnum1 line 0, p3, 3 ; morph through all tables atabnum2 = 2 ; set to triangle wave asig tabmorpha aindex, aweightpoint, atabnum1,atabnum2, giSine, giSquare, giTri, giSaw asig = asig*iamp outs asig, asig endin </CsInstruments> <CsScore> i1 0 10 e </CsScore> </CsoundSynthesizer>