MixerGetLevel — Gets the level of a send to a buss.


kgain MixerGetLevel isend, ibuss


Plugin opcode in mixer

Gets the level at which signals from the send are being added to the buss. The actual sending of the signal to the buss is performed by the MixerSend opcode.


isend -- The number of the send, for example the number of the instrument sending the signal.

ibuss -- The number of the buss, for example the number of the instrument receiving the signal.


kgain -- The level (any real number) at which the signal from the send will be mixed onto the buss.

This opcode reports the level set by MixerSetLevel for a send and buss pair.

Use of the mixer requires that instruments setting gains have smaller numbers than instruments sending signals, and that instruments sending signals have smaller numbers than instruments receiving those signals. However, an instrument may have any number of sends or receives. After the final signal is received, MixerClear must be invoked to reset the busses to 0 before the next kperiod.


Here is an example of the MixerGetLevel opcode. It uses the file Mixer.csd

Example 581. Example of the MixerGetLevel opcode.

; Select audio/midi flags here according to platform
; Audio out   Audio in
-odac       ;   -iadc    ;;;RT audio out
; For Non-realtime ouput leave only the line below:
; -o Mixer.wav -W ;;; for file output any platform

sr = 44100
ksmps =	32
nchnls = 2
0dbfs  = 1

instr 1

katt	expon 0.01, p3, 1		;create an attack
aout	poscil .7, 440,1
	MixerSetLevel	1, 3, katt	;impose attack on the gain level
	MixerSend aout, 1, 3, 0		;send to channel 0

instr 2

aout	vco2 .5, 110			;saw wave
	MixerSetLevel 2, 3, .25		;set level to .25 of vco2
	MixerSend aout, 2, 3, 1		;send to channel 1

instr 3	;mix instr.1 and 2 with reverb
kgain1	MixerGetLevel	1,3		;get level form buss 3
kgain2	MixerGetLevel	2,3		;get level form buss 3
a1	MixerReceive	3,0		;receive channel 0
a2	MixerReceive	3,1		;receive channel 1
aout	= a1*kgain1+a2*kgain2		;mix them
aoutL, aoutR reverbsc aout, aout,  0.85, 12000	;add a nice reverb
	outs  aoutL, aoutR

f1 0 4096 10 1

i1 0 2
i2 0 2
i3 0 8	;reverb stays on for 8 sec.



Michael Gogins (gogins at pipeline dot com).