dssiactivate — Activates or deactivates a DSSI or LADSPA plugin.
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plugin: Requires dssi4cs plugin |
Plugin opcode in dssi4cs.
dssiactivate is used to activate or deactivate a DSSI or LADSPA plugin. It calles the plugin's activate() and deactivate() functions if they are provided.
ktoggle - Selects between activation (ktoggle=1) and deactivation (ktoggle=0).
dssiactivate is used to turn on and off plugins if they provide this facility. This may help conserve CPU processing in some cases. For consistency, all plugins must be activated to produce sound. An inactive plugin produces silence.
Depending on the plugin's implementation, this may cause interruptions in the realtime audio process, so use with caution.
dssiactivate may cause audio stream breakups when used in realtime, so it is recommended to load all plugins to be used before playing.
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Please note that even if activate() and deactivate() functions are not present in a plugin, dssiactivate must be called for the plugin to produce sound. |
Here is an example of the dssiactivate opcode. It uses the file dssiactivate.csd.
Example 248. Example of the dssiactivate opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform -odac ;;;RT audio out ;-iadc ;;;uncomment -iadc if RT audio input is needed too ; For Non-realtime ouput leave only the line below: ; -o dssiactivate.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> sr = 44100 ksmps = 32 nchnls = 2 gihandle dssiinit "caps.so", 19, 1 ; = mono phaser and gaout init 0 ; verbose about all ports instr 1 ; activate DSSI ktoggle = p4 dssiactivate gihandle, ktoggle endin instr 2 ain1 diskin2 "beats.wav", 1,0,1 ; loop ain1 = ain1*.5 outs ain1, ain1 gaout = gaout+ain1 endin instr 3 dssictls gihandle, 0, 1, 1 ; range -1 to 1 dssictls gihandle, 1, 2, 1 ; rate 0 to 10 dssictls gihandle, 2, .8, 1 ; depth 0 to 1 dssictls gihandle, 3, 3, 1 ; spread 0 to 3.14 dssictls gihandle, 4, .9, 1 ; feedback 0 to 0.999 endin instr 4 aout1 dssiaudio gihandle, gaout ;get beats.wav, mono out outs aout1,aout1 gaout = 0 endin </CsInstruments> <CsScore> i 1 0 4 1 i 1 + . 0 i 1 + . 1 i 1 + . 0 i 1 + . 1 i 2 1 20 i 3 1 20 i 4 0 20 e </CsScore> </CsoundSynthesizer>