tone — A first-order recursive low-pass filter with variable frequency response.
A first-order recursive low-pass filter with variable frequency response.
tone is a 1 term IIR filter. Its formula is:
yn = c1 * xn + c2 * yn-1
where
b = 2 - cos(2 π hp/sr);
c2 = b - sqrt(b2 - 1.0)
c1 = 1 - c2
iskip (optional, default=0) -- initial disposition of internal data space. Since filtering incorporates a feedback loop of previous output, the initial status of the storage space used is significant. A zero value will clear the space; a non-zero value will allow previous information to remain. The default value is 0.
ares -- the output audio signal.
asig -- the input audio signal.
khp -- the response curve's half-power point, in Hertz. Half power is defined as peak power / root 2.
tone implements a first-order recursive low-pass filter in which the variable khp (in Hz) determines the response curve's half-power point. Half power is defined as peak power / root 2.
Here is an example of the tone opcode. It uses the file tone.csd.
Example 1107. Example of the tone opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform -odac ;;;realtime audio out ;-iadc ;;;uncomment -iadc if realtime audio input is needed too ; For Non-realtime ouput leave only the line below: ; -o tone.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> sr = 44100 ksmps = 32 0dbfs = 1 nchnls = 2 instr 1 asig diskin2 "beats.wav", 1 outs asig, asig endin instr 2 kton line 10000, p3, 0 ;all the way down to 0 Hz asig diskin2 "beats.wav", 1 asig tone asig, kton ;half-power point at 500 Hz outs asig, asig endin </CsInstruments> <CsScore> i 1 0 2 i 2 2 2 e </CsScore> </CsoundSynthesizer>