Csound API  6.18
csdl.h File Reference

Declares the Csound plugin opcode interface. More...

#include "interlocks.h"
#include "csoundCore.h"

Macros

#define Str(x)   (csound->LocalizeString(x))
 
#define LINKAGE
 The LINKAGE macro sets up linking of opcode list. More...
 
#define LINKAGE_BUILTIN(name)
 The LINKAGE_BUILTIN macro sets up linking of opcode list for builtin opcodes which must have unique function names. More...
 
#define FLINKAGE
 LINKAGE for f-table plugins. More...
 
#define FLINKAGE_BUILTIN(name)
 

Functions

PUBLIC int64_t csound_opcode_init (CSOUND *, OENTRY **)
 
PUBLIC NGFENScsound_fgen_init (CSOUND *)
 
PUBLIC int csoundModuleCreate (CSOUND *)
 
PUBLIC int csoundModuleInit (CSOUND *)
 
PUBLIC int csoundModuleDestroy (CSOUND *)
 
PUBLIC const char * csoundModuleErrorCodeToString (int)
 
PUBLIC int csoundModuleInfo (void)
 

Detailed Description

Declares the Csound plugin opcode interface.

Author
John P. ffitch, Michael Gogins, Matt Ingalls, John D. Ramsdell, Istvan Varga, Victor Lazzarini.

Plugin opcodes can extend the functionality of Csound, providing new functionality that is exposed as opcodes in the Csound language. Plugins need to include this header file only, as it will bring all necessary data structures to interact with Csound. It is not necessary for plugins to link to the libcsound library, as plugin opcodes will always receive a CSOUND* pointer (to the CSOUND_ struct) which contains all the API functions inside.

This is the basic template for a plugin opcode. See the manual for further details on accepted types and function call rates. The use of the LINKAGE macro is highly recommended, rather than calling the functions directly.

#include "csdl.h"
typedef struct {
OPDS h;
MYFLT *out;
MYFLT *in1, *in2;
static int op_init(CSOUND *csound, OPCODE *p)
{
// Intialization code goes here
return OK;
}
static int op_k(CSOUND *csound, OPCODE *p)
{
// code called at k-rate goes here
return OK;
}
// You can use these functions if you need to prepare and cleanup things on
// loading/unloading the library, but they can be absent if you don't need them
PUBLIC int csoundModuleCreate(CSOUND *csound)
{
return 0;
}
PUBLIC int csoundModuleInit(CSOUND *csound)
{
OENTRY *ep = (OENTRY *) &(localops[0]);
int err = 0;
while (ep->opname != NULL) {
err |= csound->AppendOpcode(csound,
ep->opname, ep->dsblksiz, ep->thread,
ep->outypes, ep->intypes,
(int (*)(CSOUND *, void *)) ep->iopadr,
(int (*)(CSOUND *, void *)) ep->kopadr,
(int (*)(CSOUND *, void *)) ep->aopadr);
ep++;
}
return err;
}
PUBLIC int csoundModuleDestroy(CSOUND *csound)
{
// Called when the plugin opcode is unloaded, usually when Csound terminates.
return 0;
}
static OENTRY localops[] =
{
{ "opcode", sizeof(OPCODE), 0, 3, "i", "ii", (SUBR)op_init, (SUBR)op_k }}
};
LINKAGE(localops)

Macro Definition Documentation

◆ FLINKAGE

#define FLINKAGE
Value:
{ (void) csound; return localfgens; } \
PUBLIC int csoundModuleInfo(void) \
{ return ((CS_APIVERSION << 16) + (CS_APISUBVER << 8) + (int) sizeof(MYFLT)); }
Contains all function pointers, data, and data pointers required to run one instance of Csound...
Definition: csoundCore.h:1018
#define PUBLIC
Definition: csound.h:277
PUBLIC NGFENS * csound_fgen_init(CSOUND *)
PUBLIC int csoundModuleInfo(void)
Definition: csoundCore.h:702

LINKAGE for f-table plugins.

◆ FLINKAGE_BUILTIN

#define FLINKAGE_BUILTIN (   name)
Value:
{ (void) csound; return name; } \
PUBLIC int csoundModuleInfo(void) \
{ return ((CS_APIVERSION << 16) + (CS_APISUBVER << 8) + (int) sizeof(MYFLT)); }
Contains all function pointers, data, and data pointers required to run one instance of Csound...
Definition: csoundCore.h:1018
#define PUBLIC
Definition: csound.h:277
PUBLIC NGFENS * csound_fgen_init(CSOUND *)
PUBLIC int csoundModuleInfo(void)
Definition: csoundCore.h:702

◆ LINKAGE

#define LINKAGE
Value:
PUBLIC int64_t csound_opcode_init(CSOUND *csound, OENTRY **ep) \
{ (void) csound; *ep = localops; return (int64_t) sizeof(localops); } \
PUBLIC int csoundModuleInfo(void) \
{ return ((CS_APIVERSION << 16) + (CS_APISUBVER << 8) + (int) sizeof(MYFLT)); }
PUBLIC int64_t csound_opcode_init(CSOUND *, OENTRY **)
Contains all function pointers, data, and data pointers required to run one instance of Csound...
Definition: csoundCore.h:1018
#define PUBLIC
Definition: csound.h:277
PUBLIC int csoundModuleInfo(void)
Definition: csoundCore.h:291

The LINKAGE macro sets up linking of opcode list.

◆ LINKAGE_BUILTIN

#define LINKAGE_BUILTIN (   name)
Value:
PUBLIC int64_t csound_opcode_init(CSOUND *csound, OENTRY **ep) \
{ (void) csound; *ep = name; return (int64_t) (sizeof(name)); } \
PUBLIC int csoundModuleInfo(void) \
{ return ((CS_APIVERSION << 16) + (CS_APISUBVER << 8) + (int) sizeof(MYFLT)); }
PUBLIC int64_t csound_opcode_init(CSOUND *, OENTRY **)
Contains all function pointers, data, and data pointers required to run one instance of Csound...
Definition: csoundCore.h:1018
#define PUBLIC
Definition: csound.h:277
PUBLIC int csoundModuleInfo(void)
Definition: csoundCore.h:291

The LINKAGE_BUILTIN macro sets up linking of opcode list for builtin opcodes which must have unique function names.

◆ Str

#define Str (   x)    (csound->LocalizeString(x))

Function Documentation

◆ csound_fgen_init()

PUBLIC NGFENS* csound_fgen_init ( CSOUND )

◆ csound_opcode_init()

PUBLIC int64_t csound_opcode_init ( CSOUND ,
OENTRY **   
)

◆ csoundModuleCreate()

PUBLIC int csoundModuleCreate ( CSOUND )

◆ csoundModuleDestroy()

PUBLIC int csoundModuleDestroy ( CSOUND )

◆ csoundModuleErrorCodeToString()

PUBLIC const char* csoundModuleErrorCodeToString ( int  )

◆ csoundModuleInfo()

PUBLIC int csoundModuleInfo ( void  )

◆ csoundModuleInit()

PUBLIC int csoundModuleInit ( CSOUND )