repluck

repluck — Physical model of the plucked string.

Description

repluck is an implementation of the physical model of the plucked string. A user can control the pluck point, the pickup point, the filter, and an additional audio signal, axcite. axcite is used to excite the 'string'. Based on the Karplus-Strong algorithm.

Syntax

ares repluck iplk, kamp, icps, kpick, krefl, axcite

Initialization

iplk -- The point of pluck is iplk, which is a fraction of the way up the string (0 to 1). A pluck point of zero means no initial pluck.

icps -- The string plays at icps pitch.

Performance

kamp -- Amplitude of note.

kpick -- Proportion of the way along the string to sample the output.

krefl -- the coefficient of reflection, indicating the lossiness and the rate of decay. It must be strictly between 0 and 1 (it will complain about both 0 and 1).

Performance

axcite -- A signal which excites the string.

Examples

Here is an example of the repluck opcode. It uses the file repluck.csd.

Example 879. Example of the repluck opcode.

See the sections Real-time Audio and Command Line Flags for more information on using command line flags.

<CsoundSynthesizer>
<CsOptions>
; Select audio/midi flags here according to platform
-odac   ;;;realtime audio out
;-iadc    ;;;uncomment -iadc if realtime audio input is needed too
; For Non-realtime ouput leave only the line below:
; -o repluck.wav -W ;;; for file output any platform
</CsOptions>
<CsInstruments>

sr = 44100 
ksmps = 32 
0dbfs  = 1 
nchnls = 2

instr 1

iplk  = 0.75
kamp  = .8
icps  = 110
krefl = p4
kpick = p5


axcite oscil 1, 1, 1
asig repluck iplk, kamp, icps, kpick, krefl, axcite
asig dcblock2 asig		;get rid of DC offset
     outs asig, asig

endin
</CsInstruments>
<CsScore>
f 1 0 16384 10 1	;sine wave.

s
i 1 0 1 0.95 0.75	;sounds heavier (=p5)
i 1 + 1  <
i 1 + 1  <
i 1 + 1  <
i 1 + 10 0.6

s
i 1 0 1 0.95 0.15	;sounds softer (=p5)
i 1 + 1  <
i 1 + 1  <
i 1 + 1  <
i 1 + 10 0.6
e
</CsScore>
</CsoundSynthesizer>


Here is another example of the repluck opcode. It uses the file repluck-advanced.csd.

Example 880. Advanced example of the repluck opcode.

See the sections Real-time Audio and Command Line Flags for more information on using command line flags.

<CsoundSynthesizer>
<CsOptions>
; Select audio/midi flags here according to platform
-odac   ;;;realtime audio out
;-iadc    ;;;uncomment -iadc if realtime audio input is needed too
; For Non-realtime ouput leave only the line below:
; -o repluck_advanced.wav -W ;;; for file output any platform
</CsOptions>
<CsInstruments>

; By Stefano Cucchi 2020

sr = 44100 
ksmps = 32 
0dbfs  = 1  
nchnls = 2

instr 1


iplk  = p4
kamp  = p5
icps  = p6

krefll randomi 0.52, 0.99, 0.61
kpickl randomi 0.1, 0.9, 13

kreflr = p7
kpickr = p8

ain1 diskin "fox.wav", 1, 0

asigl repluck iplk, kamp, icps, kpickl, krefll, ain1
asigl dcblock2 asigl	

asigr repluck iplk, kamp, icps, kpickr, kreflr, ain1
asigr dcblock2 asigr

kdeclick linseg 0, 0.05, 1, p3-0.1, 1, 0.05, 0

outch 1, asigl * kdeclick
outch 2, asigr * kdeclick
endin

</CsInstruments>
<CsScore>


i 1 0 4 0.11 0.5 69 0.9 0.11
i 1 3 4 0.11 0.5 12 0.9 0.11
i 1 6 4 0.41 0.5 1 0.2 0.11
i 1 9 4 0.11 0.5 300 0.9 0.99
i 1 12 4 0.11 0.5 182 0.9 0.99
i 1 15 15 0.99 0.5 12.039 0.9 0.11

e
</CsScore>
</CsoundSynthesizer>


See Also

wgpluck2

Credits

Author: John ffitch
University of Bath/Codemist Ltd.
Bath, UK
1997

New in version 3.47