lfsr — Linear Feedback Shift Register (LFSR).
Output is a series of pseudo-random positive integers. This is the technique used in so-called "Turing machine" synth modules and is usually used to generate melodic sequences. This implementation is adapted from the firmware for the Ornament & Crime module, as used in the Quantermain and Meta-Q apps.
ilen -- length of shift register, valid values are 1-31 (inclusive). The larger the length, the larger the resulting integers in the output. You can use this to constrain the output to a suitable range.
iprob -- probability, valid values 1-255 (inclusive). Controls the spread of the output; larger values result in a wider spread of values.
iseed (optional, default -1) -- initial state of the shift register, as a pattern of bits. The value is treated as an unsigned integer, so the default of -1 is effectivly all bits on (0b11111111...).
Here is an example of the lfsr opcode. It uses the file lfsr.csd.
Example 503. Example of the lfsr opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> -W -o lfsr.wav </CsOptions> <CsInstruments> sr = 44100 ksmps = 1 nchnls = 2 0dbfs = 1.0 ; triangle wave gitabsz init 2^13 giTri ftgen 1, 0, gitabsz, 7, 0, gitabsz/4, 1, gitabsz/2, -1, gitabsz/4, 0 ; Grady Centaur scale giCent = ftgen(100, 0, 128, -51, 12, 2, 297.989, 60, 1.0, 21/20, 9/8, 7/6, 5/4, 4/3, 7/5, 3/2, 14/9, 5/3, 7/4, 15/8, 2.0) ; just print the values instr 1 kn = lfsr(5, 128) printk2(kn) endin ; play a melodic sequence instr 2 idur = p3 iamp = p4 iwav = p5 itun = p6 ; keep range small and transpose up 2 octaves to ensure audibility ; we're interpreting these number like MIDI notes numbers for easy table lookups kidx = lfsr(5, 128) + 24 ktrig = metro(1) schedkwhen(ktrig, 0, 1, 3, 0, 1, iamp, iwav, itun, kidx) endin instr 3 idur = p3 iamp = ampdb(p4) iwav = p5 itun = p6 inote = p7 kenv = linen(iamp, 0.1, idur, 0.1) aout = poscil3(kenv, tablekt(inote, itun), iwav) outs(aout, aout) endin </CsInstruments> <CsScore> i 1 0 0.25 i 2 0 10 -6 1 100 e </CsScore> </CsoundSynthesizer>