repluck — Physical model of the plucked string.
repluck is an implementation of the physical model of the plucked string. A user can control the pluck point, the pickup point, the filter, and an additional audio signal, axcite. axcite is used to excite the 'string'. Based on the Karplus-Strong algorithm.
iplk -- The point of pluck is iplk, which is a fraction of the way up the string (0 to 1). A pluck point of zero means no initial pluck.
icps -- The string plays at icps pitch.
kamp -- Amplitude of note.
kpick -- Proportion of the way along the string to sample the output.
krefl -- the coefficient of reflection, indicating the lossiness and the rate of decay. It must be strictly between 0 and 1 (it will complain about both 0 and 1).
Here is an example of the repluck opcode. It uses the file repluck.csd.
Example 900. Example of the repluck opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform -odac ;;;realtime audio out ;-iadc ;;;uncomment -iadc if realtime audio input is needed too ; For Non-realtime ouput leave only the line below: ; -o repluck.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> sr = 44100 ksmps = 32 0dbfs = 1 nchnls = 2 instr 1 iplk = 0.75 kamp = .8 icps = 110 krefl = p4 kpick = p5 axcite oscil 1, 1, 1 asig repluck iplk, kamp, icps, kpick, krefl, axcite asig dcblock2 asig ;get rid of DC offset outs asig, asig endin </CsInstruments> <CsScore> f 1 0 16384 10 1 ;sine wave. s i 1 0 1 0.95 0.75 ;sounds heavier (=p5) i 1 + 1 < i 1 + 1 < i 1 + 1 < i 1 + 10 0.6 s i 1 0 1 0.95 0.15 ;sounds softer (=p5) i 1 + 1 < i 1 + 1 < i 1 + 1 < i 1 + 10 0.6 e </CsScore> </CsoundSynthesizer>
Here is another example of the repluck opcode. It uses the file repluck-advanced.csd.
Example 901. Advanced example of the repluck opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform -odac ;;;realtime audio out ;-iadc ;;;uncomment -iadc if realtime audio input is needed too ; For Non-realtime ouput leave only the line below: ; -o repluck_advanced.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> ; By Stefano Cucchi 2020 sr = 44100 ksmps = 32 0dbfs = 1 nchnls = 2 instr 1 iplk = p4 kamp = p5 icps = p6 krefll randomi 0.52, 0.99, 0.61 kpickl randomi 0.1, 0.9, 13 kreflr = p7 kpickr = p8 ain1 diskin "fox.wav", 1, 0 asigl repluck iplk, kamp, icps, kpickl, krefll, ain1 asigl dcblock2 asigl asigr repluck iplk, kamp, icps, kpickr, kreflr, ain1 asigr dcblock2 asigr kdeclick linseg 0, 0.05, 1, p3-0.1, 1, 0.05, 0 outch 1, asigl * kdeclick outch 2, asigr * kdeclick endin </CsInstruments> <CsScore> i 1 0 4 0.11 0.5 69 0.9 0.11 i 1 3 4 0.11 0.5 12 0.9 0.11 i 1 6 4 0.41 0.5 1 0.2 0.11 i 1 9 4 0.11 0.5 300 0.9 0.99 i 1 12 4 0.11 0.5 182 0.9 0.99 i 1 15 15 0.99 0.5 12.039 0.9 0.11 e </CsScore> </CsoundSynthesizer>