FLbutton — A FLTK widget opcode that creates a button.
Plugin opcode in widgets. This opcode is part of the plugin repository and has to be installed separately. These FLTK widgets do not work on the Mac. The plugin repository can be found here: https://github.com/csound/plugins
A FLTK widget opcode that creates a button.
kout, ihandle FLbutton "label", ion, ioff, itype, iwidth, iheight, ix, \
iy, iopcode [, kp1] [, kp2] [, kp3] [, kp4] [, kp5] [....] [, kpN]
ihandle -- a handle value (an integer number) that unequivocally references a corresponding widget. This is used by other opcodes that modify a widget's properties (see Modifying FLTK Widget Appearance). It is automatically output by FLbutton and must not be set by the user label. (The user label is a double-quoted string containing some user-provided text placed near the widget.)
“label” -- a double-quoted string containing some user-provided text, placed near the corresponding widget.
Notice that with FLbutton, it is not necessary to call the FLsetTextType opcode at all in order to use a symbol. In this case, it is sufficient to set a label starting with “@” followed by the proper formatting string.
The following symbols are supported:
The @ sign may be followed by the following optional “formatting” characters, in this order:
“#” forces square scaling rather than distortion to the widget's shape.
+[1-9] or -[1-9] tweaks the scaling a little bigger or smaller.
[1-9] rotates by a multiple of 45 degrees. “6” does nothing, the others point in the direction of that key on a numeric keypad.
ion -- value output when the button is checked.
ioff -- value output when the button is unchecked.
itype -- an integer number denoting the appearance of the widget.
Several kind of buttons are possible, according to the value of itype argument:
1 - normal button
2 - light button
3 - check button
4 - round button
You can add 20 to the value to create a "plastic" type button. (Note that there is no Platic Round button. i.e. if you set type to 24 it will look exactly like type 23).
This is the appearance of the buttons:
iwidth -- width of widget.
iheight -- height of widget.
ix -- horizontal position of upper left corner of the valuator, relative to the upper left corner of corresponding window (expressed in pixels).
iy -- vertical position of upper left corner of the valuator, relative to the upper left corner of corresponding window (expressed in pixels).
iopcode -- score opcode type. You have to provide the ascii code of the letter corresponding to the score opcode. At present time only “i” (ascii code 105) score statements are supported. A zero value refers to a default value of “i”. So both 0 and 105 activates the i opcode. A value of -1 disables this opcode feature.
kout -- output value
kp1, kp2, ..., kpN -- arguments of the activated instruments.
Buttons of type 2, 3, and 4 also output (kout argument) the value contained in the ion argument when checked, and that contained in ioff argument when unchecked.
By adding 10 to itype argument (i.e. by setting 11 for type 1, 12 for type 2, 13 for type 3 and 14 for type 4) it is possible to skip the button value when getting/setting snapshots (see later section). FLbutton not only outputs a value, but can also activate (or schedule) an instrument provided by the user each time a button is pressed. You can also add 10 to "plastic" button types (31 for type 1, 32 for type 2, etc.)
If the iopcode argument is set to a negative number, no instrument is activated. So this feature is optional. In order to activate an instrument, iopcode must be set to 0 or to 105 (the ascii code of character “i”, referring to the i score opcode).
P-fields of the activated instrument are kp1 (instrument number), kp2 (action time), kp3 (duration) and so on with user p-fields. Notice that in dual state buttons (light button, check button and round button), the instrument is activated only when button state changes from unchecked to checked (not when passing from checked to unchecked).
Here is an example of the FLbutton opcode. It uses the file FLbutton.csd, and drumsMlp.wav.
Example 314. Example of the FLbutton opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform ; Audio out Audio in No messages -odac -iadc -d ;;;RT audio I/O ; For Non-realtime ouput leave only the line below: ; -o FLbutton.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> ; Using FLbuttons to create on screen controls for play, ; stop, fast forward and fast rewind of a sound file ; This example also makes use of a preset graphic for buttons. sr = 44100 kr = 44100 ksmps = 1 nchnls = 2 FLpanel "Buttons", 240, 400, 100, 100 ion = 0 ioff = 0 itype = 1 iwidth = 50 iheight = 50 ix = 10 iy = 10 iopcode = 0 istarttim = 0 idur = -1 ;Turn instruments on idefinitely ; Normal speed forwards gkplay, ihb1 FLbutton "@>", ion, ioff, itype, iwidth, iheight, ix, iy, iopcode, 1, istarttim, idur, 1 ; Stationary gkstop, ihb2 FLbutton "@square", ion,ioff, itype, iwidth, iheight, ix+55, iy, iopcode, 2, istarttim, idur ; Double speed backwards gkrew, ihb3 FLbutton "@<<", ion, ioff, itype, iwidth, iheight, ix + 110, iy, iopcode, 1, istarttim, idur, -2 ; Double speed forward gkff, ihb4 FLbutton "@>>", ion, ioff, itype, iwidth, iheight, ix+165, iy, iopcode, 1, istarttim, idur, 2 ; Type 1 gkt1, iht1 FLbutton "1-Normal Button", ion, ioff, 1, 200, 40, ix, iy + 65, -1 ; Type 2 gkt2, iht2 FLbutton "2-Light Button", ion, ioff, 2, 200, 40, ix, iy + 110, -1 ; Type 3 gkt3, iht3 FLbutton "3-Check Button", ion, ioff, 3, 200, 40, ix, iy + 155, -1 ; Type 4 gkt4, iht4 FLbutton "4-Round Button", ion, ioff, 4, 200, 40, ix, iy + 200, -1 ; Type 21 gkt5, iht5 FLbutton "21-Plastic Button", ion, ioff, 21, 200, 40, ix, iy + 245, -1 ; Type 22 gkt6, iht6 FLbutton "22-Plastic Light Button", ion, ioff, 22, 200, 40, ix, iy + 290, -1 ; Type 23 gkt7, iht7 FLbutton "23-Plastic Check Button", ion, ioff, 23, 200, 40, ix, iy + 335, -1 FLpanelEnd FLrun ; Ensure that only 1 instance of instr 1 ; plays even if the play button is clicked repeatedly insnum = 1 icount = 1 maxalloc insnum, icount instr 1 asig diskin2 "drumsMlp.wav", p4, 0, 1 outs asig, asig endin instr 2 turnoff2 1, 0, 0 ;Turn off instr 1 turnoff ;Turn off this instrument endin </CsInstruments> <CsScore> ; Real-time performance for 1 hour. f 0 3600 e </CsScore> </CsoundSynthesizer>