lposcilsa2 — Read stereo sampled sound from a table with looping and high precision.
ar1, ar2 -- output signal
aamp -- amplitude
kfreqratio -- multiply factor of table frequency (for example: 1 = original frequency, 2 = an octave up). Only integers are allowed
kloop -- start loop point (in samples)
kend -- end loop point (in samples)
lposcilsa2 is the same as lposcilsa, but no interpolation is implemented and only works with integer kfreqratio values. Much faster than lposcilsa, it is mainly intended to be used with kfreqratio = 1, being in this case a fast substitute of soundin, since the soundfile must be entirely loaded in memory.
Here is an example of the lposcilsa2 opcode. It uses the file lposcilsa2.csd.
Example 557. Example of the lposcilsa2 opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform -odac ;;;realtime audio out ;-iadc ;;;uncomment -iadc if realtime audio input is needed too ; For Non-realtime ouput leave only the line below: ; -o lposcilsa2.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> ; additions by Menno Knevel 2022 sr = 44100 ksmps = 32 nchnls = 2 0dbfs = 1 instr 1 kcps = 1 ;only integers are allowed kloop = 0 ;loop start time in samples kend = 45000 ;loop end time in samples aenv expsega 0.01, 0.2*p3, .9, 0.1*p3, 0.2, 0.5*p3, 0.7 ;envelope aL, aR lposcilsa2 aenv, kcps, kloop, kend, 1 ;use it for amplitude outs aL, aR endin </CsInstruments> <CsScore> ; Its table size is deferred, ; and format taken from the soundfile header. f 1 0 0 1 "drumsSlp.wav" 0 0 0 ; This will loop the drum pattern several times. i 1 0 10.4 i 1 11 5 e </CsScore> </CsoundSynthesizer>