stmnext
Requests a transition to another node.
The request is not applied at once. The next stmadvance applies it if the current node has an edge to the requested node, and reports the outcome.
Syntax
Initialization
irunner -- a runner handle, returned by stminstance.
Snode -- the name of the requested node. An unknown name causes a performance error.
knode -- the id of the requested node. It must be an integer from 0 to the number of nodes minus 1, otherwise a performance error is reported.
A runner has one pending request. The first request in a control period is kept, and repeating it is harmless. Requesting a different node before stmadvance is a conflict: the advance applies neither request and reports status 4.
Requests made while the runner is paused or deleted are ignored.
This opcode changes the runner, so it counts as a writer: a runner accepts writers from one instrument instance at a time. See Writers and observers.
Examples
A state machine that shapes a texture
A texture moves through three nodes, Calm, Build and Burst. Each node is a UDO that writes a shared struct and asks for the next node with stmnext when its time is up. The runner is created inside the instrument, so it lasts as long as the note. It uses the file stm.csd.
| A state machine that shapes a texture. |
|---|
| <CsoundSynthesizer>
<CsOptions>
; Select audio/midi flags here according to platform
-odac ;;;realtime audio out
;-iadc ;;;uncomment -iadc if realtime audio input is needed too
; For Non-realtime ouput leave only the line below:
; -o stm.wav -W ;;; for file output any platform
</CsOptions>
<CsInstruments>
sr = 48000
ksmps = 32
nchnls = 2
0dbfs = 1
; A state machine that shapes a texture. The graph only says which node is
; current and which moves are allowed:
;
; Calm -> Build -> Burst -> Calm or Build
;
; What each node does is an ordinary UDO. It writes the shared state and,
; when its time is up, asks for the next node with stmnext.
struct Texture cutoff:k, rate:k
opcode CalmNode(r:i, tx:Texture, t:k):void
tx.cutoff = 500
tx.rate = 1
if t >= 3 then
stmnext(r, "Build")
endif
endop
opcode BuildNode(r:i, tx:Texture, t:k):void
tx.cutoff = 500 + t * 1500 ; opens up during the node
tx.rate = 1 + t * 3
if t >= 2 then
stmnext(r, "Burst")
endif
endop
opcode BurstNode(r:i, tx:Texture, t:k):void
tx.cutoff = 6000
tx.rate = 12
if t >= 1.5 then
; a conditional edge: Burst may go to either node
if random:k(0, 1) < 0.5 then
stmnext(r, "Calm")
else
stmnext(r, "Build")
endif
endif
endop
; build the graph once, in the global space
builder:i = stmcreate()
stmaddnode(builder, "Calm")
stmaddnode(builder, "Build")
stmaddnode(builder, "Burst")
stmaddedge(builder, "Calm", "Build")
stmaddedge(builder, "Build", "Burst")
stmaddcondedge(builder, "Burst", ["Calm", "Build"])
gi_definition@global:i = stmcompile(builder)
instr 1
r:i = stminstance(gi_definition)
tx:Texture = init(500, 1)
; the runtime loop: current node -> its UDO -> stmadvance
node:S = stmcurrent(r)
t:k = stmnodetime(r)
if strcmpk(node, "Calm") == 0 then
CalmNode(r, tx, t)
elseif strcmpk(node, "Build") == 0 then
BuildNode(r, tx, t)
else
BurstNode(r, tx, t)
endif
status:k, from:k, to:k = stmadvance(r)
if status == 1 then
printks("%5.2f s: %s -> %s\n", 0, timeinsts(), stmnodename(r, from), stmnodename(r, to))
endif
; the sound only reads the shared state
pulse:k = 0.5 + 0.5 * lfo(1, tx.rate, 0)
cutoff:k = portk(tx.cutoff, 0.1)
env:k = linseg(0, 0.5, 1, p3 - 1, 1, 0.5, 0)
sig:a = vco2(0.1, 110) + vco2(0.1, 165) + vco2(0.1, 220.5)
sig = moogladder(sig, cutoff, 0.4) * pulse * env
out(sig, sig)
endin
</CsInstruments>
<CsScore>
i 1 0 20
e
</CsScore>
</CsoundSynthesizer>
|
A scripted run showing every advance status
A scripted run of a small graph. It prints, for each control period, the current node and the graph clock as read before stmadvance, the request made, and what stmadvance returned. Each control period lasts 10 ms. It uses the file stm-trace.csd.
| A scripted run showing every advance status. |
|---|
| <CsoundSynthesizer>
<CsOptions>
-n -d -m0
</CsOptions>
<CsInstruments>
sr = 48000
ksmps = 480
nchnls = 1
0dbfs = 1
; A scripted run of a small graph. Each control period lasts 10 ms.
; The trace shows what stmadvance returns for each kind of request,
; and how the graph clock moves.
; Idle -> Play, Play -> Play (self edge), Play -> Hold, Hold -> Play or Idle
builder:i = stmcreate()
stmaddnode(builder, "Play") ; id 0
stmaddnode(builder, "Idle") ; id 1
stmaddnode(builder, "Hold") ; id 2
stmentry(builder, "Idle") ; start from Idle instead of id 0
stmaddedge(builder, "Idle", "Play")
stmaddedge(builder, "Play", "Play")
stmaddedge(builder, "Play", "Hold")
stmaddcondedge(builder, "Hold", ["Play", "Idle"])
definition:i = stmcompile(builder)
gi_runner@global:i = stminstance(definition)
instr 1
r:i = gi_runner
cycle:k init 0
cycle += 1
if cycle == 1 then
printks("%d nodes, %d edges: %s %s %s\n", 0, stmnodecount(r), stmedgecount(r), \
stmnodename(r, 0), stmnodename(r, 1), stmnodename(r, 2))
printks("cyc node id tick time nodetime request status from to\n", 0)
endif
; read the node and the clock before stmadvance
node:S = stmcurrent(r)
id:k = stmcurrentid(r)
tick:k = stmtick(r)
time:k = stmtime(r)
nodetime:k = stmnodetime(r)
request:S = strcpyk("-")
if cycle == 2 then
stmnext(r, "Play")
request = strcpyk("Play")
elseif cycle == 3 then
stmnext(r, "Idle") ; there is no Play -> Idle edge
request = strcpyk("Idle")
elseif cycle == 4 then
stmnext(r, "Play") ; self edge
request = strcpyk("Play")
elseif cycle == 5 then
stmnext(r, "Hold") ; two different requests
stmnext(r, "Idle")
request = strcpyk("Hold+Idle")
elseif cycle == 6 then
stmnext(r, stmnodeid(r, "Hold")) ; request by id
request = strcpyk("id of Hold")
elseif cycle == 8 then
stmreset(r, 1) ; back to the entry node, Idle
request = strcpyk("reset")
endif
status:k, from:k, to:k = stmadvance(r)
printks("%3d %-5s %3d %5d %5.2f %9.2f %-12s %6d %4d %2d\n", 0, \
cycle, node, id, tick, time, nodetime, request, status, from, to)
if cycle == 9 then
turnoff
endif
endin
</CsInstruments>
<CsScore>
i 1 0 1
e
</CsScore>
</CsoundSynthesizer>
|
See also
State Machine Graphs
stmadvance, stmaddedge, stmaddcondedge
Credits
Author: Pasquale Mainolfi
Italy
New in Csound version 7.0
October 2026